


Nebulae v2 Realms
From the creators:
Imagine yourself places you can observe, like rooms, cities or landscapes. In Realms these are called 'Rooms' and you are the observer of sounds in these rooms, where sounds can be 'Near' or 'Far'.
Realms can morph through seven of these rooms, like going from one place to the other. For instance, from a calm forest, to the next where the critters and birds in the back are replaced by thunderstorms, but you are still near the calm creek. The next Room can slowly take you to the city with crowded noises and cars. Next you will enter a factory, eventually invaded by zombies...
What story you tell, consisting of sounds or melodies, is up to you! An incoming sound can also be processed, from Near to Far, from Left to Right. All this in stereo!
Created by Robert Pabst and Ian Hoogeboom.
From the creators:
Imagine yourself places you can observe, like rooms, cities or landscapes. In Realms these are called 'Rooms' and you are the observer of sounds in these rooms, where sounds can be 'Near' or 'Far'.
Realms can morph through seven of these rooms, like going from one place to the other. For instance, from a calm forest, to the next where the critters and birds in the back are replaced by thunderstorms, but you are still near the calm creek. The next Room can slowly take you to the city with crowded noises and cars. Next you will enter a factory, eventually invaded by zombies...
What story you tell, consisting of sounds or melodies, is up to you! An incoming sound can also be processed, from Near to Far, from Left to Right. All this in stereo!
Created by Robert Pabst and Ian Hoogeboom.
From the creators:
Imagine yourself places you can observe, like rooms, cities or landscapes. In Realms these are called 'Rooms' and you are the observer of sounds in these rooms, where sounds can be 'Near' or 'Far'.
Realms can morph through seven of these rooms, like going from one place to the other. For instance, from a calm forest, to the next where the critters and birds in the back are replaced by thunderstorms, but you are still near the calm creek. The next Room can slowly take you to the city with crowded noises and cars. Next you will enter a factory, eventually invaded by zombies...
What story you tell, consisting of sounds or melodies, is up to you! An incoming sound can also be processed, from Near to Far, from Left to Right. All this in stereo!
Created by Robert Pabst and Ian Hoogeboom.